Open role
XR Unreal Engine Developer Intern – SenseGlove × European Space Agency (ESA)
SenseGlove B.V.
About the role
6 months Fulltime| Rotterdam XR Unreal Engine Developer Internship – SenseGlove × European Space Agency (ESA) Send application What we do Are you already building real projects in Unreal Engine and want to work on cutting-edge XR systems in collaboration with the European Space Agency (ESA) We are looking for a hands-on Unreal Engine developer intern to contribute to a joint project between SenseGlove and ESA’s Orbital Robotics Laboratory . This is not a typical internship, you will work on real XR systems used for astronaut training .
Nice to have
Experience with VR/XR development Familiarity with VR Expansion Plugin (strong plus) Physics-based interaction systems Experience with motion tracking (e.g. VICON) Interest in robotics, space systems, or human-computer interaction Experience with OpenXR
What's on offer
Work on a real ESA project with tangible impact A unique combination of industry + space research Direct mentorship from experienced Unreal Engine developers Access to advanced XR hardware and lab environments A standout portfolio project in XR and simulation €800 monthly compensation Team lunches, snacks, and team events A collaborative, international R&D environment Application Requirements To apply, you must include : Links to Unreal Engine projects (GitHub, video, or builds) A short explanation of what you built and your role Applications without demonstrated practical experience will not be considered. What Else Is Good To Know? At SenseGlove you can be yourself. That includes your gender identity, sexual orientation, religion, ethnicity, age or disability status. Diversity is important to us. And here’s a few more things about us: Video: These Haptic Gloves For Quest 3 Let You FEEL VR! ( ) Introducing the SenseGlove R1: The Ultimate Tool for Robotics with Active Force Feedback ( ) Forbes: How Senseglove Could Change Virtual Reality Training Forever ( ) Contact us right away If you are interested, please send us your resume and a letter indicating your motivation regarding the job description and your experience regarding the skill set. If you have additional questions, feel free to give us a call : 015 200 2148 Apply for XR Unreal Engine Developer Internship – SenseGlove × European Space Agency (ESA) Tell us what makes you special and why we should hire you and we’ll let you know if we’re interested in an introductory meeting. Name This field is for validation purposes and should be left unchanged. First name * Last name * Email address * Phone number * How did you hear about SenseGlove? * How did you hear about SenseGlove? Google/Search Engine Linkedin/Twitter YouTube Word of Mouth/Referrals Industry Events Articles Your question or message... * File * Accepted file types: pdf, docx, doc, jpg, jpeg, png, Max. file size: 12 MB. Data processing * I allow SenseGlove to process my personal data according to the Privacy statement * Send Δ
About the company
At SenseGlove, we develop haptic gloves and XR interaction technology built on OpenXR and Unreal Engine . In collaboration with ESA, you will contribute to the development of an Augmented Reality training environment for microgravity operations. This system allows astronauts to train robotic and maintenance tasks in a simulated microgravity environment using: A frictionless floor simulating weightlessness VR/AR headset with motion tracking Real-world objects mapped into virtual space Haptic gloves for interacting with floating virtual objects Your work will directly contribute to a real training system used in ESA’s lab. What You’ll Work On You will design and implement a reusable XR interaction system , including: Hand-based interaction (grabbing, releasing, manipulating) Physics-based behavior for floating objects Gesture-driven interactions Tool interaction (e.g. drills, maintenance equipment) You will also contribute to: Integrating VICON motion capture data into Unreal Engine Aligning real-world and virtual environments Building a production-quality simulation , not just a prototype Technical Scope OpenXR-based plugin integration Unreal Engine (Blueprints and/or C++) Hand tracking + haptic input (SenseGlove Nova 2) VICON tracking + sensor fusion VR/AR interaction design Real-time simulation and validation Work Setup Part time at ESA (Noordwijk) and part time at SenseGlove (Rotterdam) Important Eligibility Requirement Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible . Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible . Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible . See full list here: Applications that do not meet this requirement cannot be considered. What You’ll Do Build XR interaction systems in Unreal Engine Implement realistic hand-object interactions Integrate tracking systems (VICON, headset sensors, gloves) Design clean, reusable, and scalable systems Develop demo scenarios (e.g. operating a drill in microgravity) Test and validate your work in a real lab environment Work independently while collaborating with experienced engineers Who We’re Looking For We care more about what you’ve built than your degree. You should have: Strong hands-on experience with Unreal Engine (required) A portfolio / GitHub / demo projects (required) Experience with Blueprint scripting and/or C++ Experience building interactive systems (not just following tutorials) Interest in XR, interaction design, or simulation systems Ability to work independently and take ownership This is NOT for you if: You only have tutorial-based experience You are looking for a thesis-only or research-only internship You are not comfortable building systems in Unreal Engine daily You cannot provide examples of real projects